
GM & Player
Resources
Action without thought is mindlessness, and thought without action is hypocritical."
~ Ayn Rand
Classic Adventuring Companies
- The Argent Company
- The Ironbound
- The Griffin's Company
- The Ember Blades
- The Silver Vanguard
- The Company of the Broken Shield
- The Crimson Mantles
- The Steel Wardens
- The Lion's Standard
- The Fellowship of Iron
Rugged Frontier Companies
- The Muddy Boots
- The Blackriver Company
- The Thornwalkers
- The Gray Road Company
- The River Rats
- The Broken Axes
- The Pinewardens
- The Roughnecks
- The Briar Company
- The Frontier Hounds
Mysterious & Legendary-Sounding Parties
- The Hollow Lanterns
- The Veiled Compass
- The Midnight Company
- The Whispering Blades
- The Pale Ravens
- The Last Watch
- The Shattered Crown
- The Ghostlight Company
- The Seven Shadows
- The Keepers of the Black Star
Rough, Shady, or Questionable Companies
- The Black Knives
- The Crooked Crow
- The Gutter Saints
- The Black Coin Company
- The Bloody Jackals
- The Unburied
- The Hangman's Friends
- The Ratcatchers
- The Dead Man's Company
- The Bastard Sons
Colorful Names Adventurers Might Actually Give Themselves
- The Lucky Bastards
- The Second Breakfast Club
- The Poor Decisions
- The Unpaid Heroes
- The Wandering Problem
- The Dragon Bait
- The Mostly Harmless
- The Unfortunate Few
- The Last Ones Standing
- The Companions of Questionable Judgment