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Action without thought is mindlessness, and thought without action is hypocritical."

~ Ayn Rand

Classic Adventuring Companies

  1. The Argent Company
  2. The Ironbound
  3. The Griffin's Company
  4. The Ember Blades
  5. The Silver Vanguard
  6. The Company of the Broken Shield
  7. The Crimson Mantles
  8. The Steel Wardens
  9. The Lion's Standard
  10. The Fellowship of Iron

Rugged Frontier Companies

  1. The Muddy Boots
  2. The Blackriver Company
  3. The Thornwalkers
  4. The Gray Road Company
  5. The River Rats
  6. The Broken Axes
  7. The Pinewardens
  8. The Roughnecks
  9. The Briar Company
  10. The Frontier Hounds

Mysterious & Legendary-Sounding Parties

  1. The Hollow Lanterns
  2. The Veiled Compass
  3. The Midnight Company
  4. The Whispering Blades
  5. The Pale Ravens
  6. The Last Watch
  7. The Shattered Crown
  8. The Ghostlight Company
  9. The Seven Shadows
  10. The Keepers of the Black Star

Rough, Shady, or Questionable Companies

  1. The Black Knives
  2. The Crooked Crow
  3. The Gutter Saints
  4. The Black Coin Company
  5. The Bloody Jackals
  6. The Unburied
  7. The Hangman's Friends
  8. The Ratcatchers
  9. The Dead Man's Company
  10. The Bastard Sons

Colorful Names Adventurers Might Actually Give Themselves

  1. The Lucky Bastards
  2. The Second Breakfast Club
  3. The Poor Decisions
  4. The Unpaid Heroes
  5. The Wandering Problem
  6. The Dragon Bait
  7. The Mostly Harmless
  8. The Unfortunate Few
  9. The Last Ones Standing
  10. The Companions of Questionable Judgment